Blood of Dawnwalker PC: optimized settings and which GPU to buy in 2026

Blood of Dawnwalker PC optimized settings 2026 RTX 3080 Dawnwalker GPU benchmark

Blood of Dawnwalker on PC in 2026: optimized settings after update 1.1, per-GPU table (RTX 3060, 3060 Ti, 3080), benchmarks, and which GPU to buy.

Blood of Dawnwalker on PC: where things stand (Nov 2026)

Released September 3, 2026 on Steam. Rebel Wolves shipped an Unreal Engine 5 title that runs adequately — not perfectly. Open areas are fine, interiors are smooth, but a crowded daytime village (NPCs, volumetrics, foliage) can drop even an RTX 4080 under 60 FPS at native Ultra… at 1080p.

Since launch, update 1.1 (October 22, 2026) added dedicated FrameGen settings, fixed several FPS dips (world map, Shadowstep, dense areas), and listed a known issue: toggling FrameGen from Off to On may crash on RX 9070 XT. Keep GPU drivers current.

Before you panic: a few settings really move the needle. With proper upscaling, an RTX 4060 can hold 1440p, and an RTX 3080 is still a strong 1440p optimized pick — one of the most searched setups. For story/release context, see our Blood of Dawnwalker guide (presentation page; this article stays on optimized settings + GPU choice).

Minimum (1080p Low) Recommended (1440p High) Ultra (4K)
CPU Core i5-11400F / Ryzen 7 2700X Core i7-11700K / Ryzen 7 5700X Core i7-12700K / Ryzen 7 7800X3D
GPU GTX 1060 / RX 580 RTX 4060 / RX 7600 XT / Arc B580 RTX 4070 Ti / RX 9070
RAM 16 GB 16 GB 16 GB
VRAM 6 GB 8 GB 12 GB+
Storage 60 GB SSD 60 GB SSD 60 GB SSD
OS Windows 10 64-bit Windows 10 64-bit Windows 10 64-bit
Upscaling Optional DLSS/FSR Balanced DLSS/FSR Quality
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The settings that actually matter

Not every slider is equal. Shadow Quality on Low instead of Ultra? Roughly +15-20% FPS with a modest visual hit. Texture Ultra→High? Almost no FPS change if VRAM keeps up. Cut where it counts.

Based on public tests (PC Gamer, Console PC Gaming, GameGPU) and post-1.1 feedback, priority order — most impactful first:

Shadow Quality — the big lever

Lower this first. Ultra→Medium already helps; Ultra→Low often lands near +20% FPS in dense areas. Distant shadows lose detail; in combat you barely notice.

Volumetric Quality — the silent killer

Fog, god rays, smoke: gorgeous on Ultra, expensive on the GPU. Medium keeps the mood for far less cost. Low if you need every frame.

Foliage Quality — vegetation tax

Carpathian forests mean foliage everywhere. Ultra shades every blade; Medium still looks dense and often gains +10-15% in woods.

Detail Quality — clutter that adds up

Prop density. Ultra draws far; Medium shortens distance. Moderate cost, stacks with the rest.

What you should NOT lower

Texture Quality — no FPS win while VRAM fits. Shading Quality — hurts materials for tiny gains. Light Quality — keep at least Medium (Low wrecks interiors).

Optimized settings by GPU: RTX 3060, 3060 Ti, 3080 (and AMD peers)

This is the money-query gap: you already own the card and want best / optimized settings without nuking every option. Indicative table aiming for ~60 FPS (or closest), with Quality/Balanced upscaling. GameGPU native Ultra 1080p FPS are reference only — not how you should play.

GPU Native Ultra 1080p (ref.) Target Shadow / Foliage / Volumetric Light & Detail Upscaling FrameGen
RTX 3060 12 GB ~26 FPS Playable 1080p Low / Medium / Low Medium DLSS Balanced or Performance Off (base too low)
RTX 3060 Ti 8 GB ~52 FPS* 1080p ~60 Low / Medium / Low Medium DLSS Quality Off or 2× if base >45
RTX 3080 12 GB ~48 FPS 1440p ~60-65 Low→Medium / Medium / Medium Medium DLSS Balanced (Quality if headroom) 2× OK if base >45
RX 6700 XT 12 GB ~49 FPS* 1080p ~60 Low / Medium / Low Medium FSR 4 Quality Avoid if base <40
RX 6800 XT / 6900 XT ~45-47 FPS Playable 1440p Medium / Medium / Medium Medium-High FSR 4 Quality/Balanced Depends on base FPS
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1080p preset — RTX 4060 / RX 7600 XT / Arc B580

  • Shadow Quality: Low
  • Foliage Quality: Medium
  • Detail Quality: Medium
  • Volumetric Quality: Low
  • Texture Quality: High
  • Light / Reflections / Effects: Medium
  • Upscaling: DLSS / FSR / XeSS Quality
  • Motion Blur / Chromatic Aberration: Off

Expect about 55-70 FPS by scene. Daytime villages near 50-55; dungeons/night higher. On RTX 4060 at 1440p, a custom preset (Shadow Low, Light/Foliage/Detail Medium, DLSS Balanced) averaged around 62 FPS in a public forest run.

1440p preset — RTX 4070 / RX 9070 / RTX 5070

  • Shadow Quality: Medium
  • Foliage Quality: High
  • Detail Quality: High
  • Volumetric Quality: Medium
  • Texture Quality: Ultra
  • Light / Reflections: High
  • Upscaling: DLSS / FSR Balanced
  • Frame Generation: On (if supported, after 1.1)

Expect 60-80 FPS. With RTX 40/50 Frame Gen, 90+ displayed FPS is realistic when the base stays above ~45 FPS.

4K preset — RTX 4080 / RTX 5080 / RX 9070 XT

  • Shadow Quality: High (skip Ultra at 4K)
  • Foliage Quality: High
  • Volumetric Quality: Medium
  • Everything else: Ultra
  • Upscaling: DLSS / FSR Quality
  • Frame Generation: On — on RX 9070 XT, set FrameGen at launch; do not toggle Off→On in-session (1.1 known issue)

Expect 55-75 FPS without Frame Gen; with DLSS + Frame Gen on RTX 5080, often 90-110 displayed FPS.

Benchmarks: 30 GPUs at 1080p Ultra native

GameGPU tested Blood of Dawnwalker across 30 cards at 1080p Ultra native (no upscaling). Takeaways: the RX 9070 XT ties the RTX 4080 at 71 FPS, and even the RTX 5090 tops out at 93 FPS. The game is heavy — optimized presets matter.

Graphics card Avg FPS (1080p Ultra native)
RTX 5090 (32 GB) 93
RTX 4090 (24 GB) 77
RX 7900 XTX (24 GB) 73
RTX 5080 (16 GB) 73
RX 9070 XT (16 GB) 71
RTX 4080 / 4080 SUPER (16 GB) 71
RX 7900 XT (20 GB) 64
RTX 5070 Ti (16 GB) 64
RX 9070 (16 GB) 62
RTX 4070 Ti SUPER (16 GB) 62
RX 7900 GRE / RTX 4070 Ti (12 GB) 53-56
RTX 5070 (12 GB) 53
RTX 4070 SUPER (12 GB) 52
RX 7800 XT (16 GB) 51
RTX 4070 (12 GB) 48
RTX 3080 Ti / 3080 (12 GB) 48-49
RX 7700 XT (12 GB) 45
RX 9060 XT (16 GB) 42
RTX 5060 Ti (16 GB) 41
RTX 4060 Ti (16 GB) 37
RTX 3060 (12 GB) 26
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Which GPU should you buy for Blood of Dawnwalker?

37 FPS native Ultra on an RTX 4060 Ti looks grim — nobody plays that way in 2026. With DLSS/FSR Quality and the settings above, real-world numbers are much better. Three picks by target resolution, alongside our best graphics card 2026 guide.

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RTX 5060 Ti

97 Listed Products

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370€

RTX 5060

RTX 5060

57 Listed Products

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326€

RTX 5080

RTX 5080

55 Listed Products

Starting at

1,149€

RTX 5070

RTX 5070

50 Listed Products

Starting at

834€

9070 XT

9070 XT

49 Listed Products

Starting at

823€

9060 XT

9060 XT

41 Listed Products

Starting at

429€

RTX 5070 Ti

RTX 5070 Ti

38 Listed Products

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1,243€

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36 Listed Products

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277€

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35 Listed Products

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3,899€

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395€

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463€

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9070

9070

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705€

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644€

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16 Listed Products

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729€

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524€

6900 XT

6900 XT

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806€

7600

7600

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287€

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13 Listed Products

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899€

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2,715€

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274€

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1,590€

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632€

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1,090€

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501€

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6500 XT

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212€

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347€

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466€

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1,190€

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694€

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1,099€

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1,395€

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313€

9070 GRE

9070 GRE

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1,316€

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884€

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7600 XT

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833€

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1,356€

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1,110€

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1,102€

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A770

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Best value at 1080p/1440p: RTX 4060 / Arc B580

Native Ultra is not exciting, but with DLSS Quality (or XeSS on Arc B580), Shadow Low and Volumetric Medium, you can aim for stable 60-65 FPS at 1080p. At 1440p + DLSS Balanced it stays playable (often 50-55 FPS in worst cases).

The RTX 4060 is the officially recommended card for a reason. Arc B580 remains the most accessible 1080p-only option — native XeSS, 8 GB is enough at that resolution.

1440p sweet spot: RX 9070 XT

71 FPS native Ultra 1080p means you are comfortable. The real win is 1440p: with optimized settings you stay above 60 FPS most of the time.

It ties the RTX 4080 in this title (71 vs 71 at 1080p Ultra). Post-1.1 caveat: FrameGen Off→On crash on RX 9070 XT — enable at launch or leave Off until a fix. FSR 4 improved, but DLSS still wins on latency; if Frame Gen is critical, also consider the RTX 5070 Ti.

4K tank: RTX 5080

73 FPS native Ultra 1080p, level with an RX 7900 XTX. The point is Nvidia’s 4K stack: DLSS 4, Frame Gen, Reflex. With our 4K preset + DLSS Quality expect about 65-80 FPS; Frame Gen often pushes past 100 displayed FPS.

The RTX 4090 remains a beast, at a much higher ticket. For most 2026 4K builds, the 5080 is the balanced high-end pick.

DLSS vs FSR vs XeSS: which should you use?

Blood of Dawnwalker supports all three. Short version (details in our DLSS 4 vs FSR 4 comparison):

DLSS (RTX 20/30/40/50): best Quality image, often +40-60% FPS. Frame Gen + Reflex keeps latency in check.

FSR 4: clean in Quality on calm scenes; more ghosting in fast combat. FSR Frame Gen usually adds more latency than Nvidia.

XeSS: best on Arc (XMX). On non-Intel GPUs, DP4a mode sits a step behind.

Rule of thumb: Nvidia → DLSS, AMD → FSR 4, Intel → XeSS. Prefer Quality or Balanced; save Performance / Ultra Performance mainly for 4K.

FAQ — Blood of Dawnwalker PC optimization

The game stutters in villages — is that normal?

Yes: crowded daytime areas spike CPU/GPU load. Shadow Low + Foliage Medium helps a lot. Update 1.1 already fixed several FPS dips; busy crowds remain demanding.

Should I enable ray tracing?

RTX 4070 Ti or better: Medium RT is workable. Below that, skip it — the game is already heavy. RT reflections often cost 20-30% FPS.

Is 8 GB of VRAM enough?

1080p High textures: yes. 1440p Ultra: borderline (streaming stutters). Aim for 12 GB for comfortable 1440p, 16 GB for 4K.

Is Frame Generation worth it?

If your base is already >40-45 FPS, yes. Below ~30 FPS base, artifacts spike. On RX 9070 XT: do not toggle Off→On mid-session (1.1 bug).

Can my RTX 3060 / 3080 run the game?

3060: ~26 FPS native Ultra 1080p — play Low/Medium + DLSS Balanced/Performance for a solo-friendly experience. 3080: ~48 FPS native Ultra; at 1440p with Shadow Low/Medium, Foliage Medium and DLSS Balanced you can aim for ~60 FPS (the most searched optimized-settings case). See the per-GPU table above.