The question posed by CNBC was actually broader: do large pre-orders indicate sustainable sales, or just a peak of enthusiasm that fades after the release?
Zelnick did not give a figure. None. Take-Two has been refusing for weeks to communicate the total number of pre-orders — the official formula is that we do not parade before the competition. But he let slip this detail on the distribution between editions, and that's where it becomes interesting.
"We are moving more towards the high-end edition. This could reflect the fact that it is the most passionate consumers who pre-order." - Strauss Zelnick, CNBC, August 10, 2026
The nuance he adds is important, and honestly it is legitimate. The first to pre-order a game twelve weeks before its release are the hardcore fans. Those who watched the three trailers image by image. Statistically, they buy more expensive than the average.
Remains that Take-Two cashes 20 euros more per pre-order on a good portion of its bookings. On the scale of GTA, you multiply that by several million.


