- 1What version 1.0 really changes
- 21. Do not enlarge the shop as soon as the button appears
- 32. Aims for the market price increased by about 10 %
- 43. Never let your loss leaders drop to zero
- 54. Shorten the journey between storage, shelf, and checkout
- 65. Your first good employee must handle the cash register
- 76. Get the team to work before opening
- 87. Treat hygiene as a flow issue
- 98. Open boosters with a separate budget
- 109. Keep a core of playable cards for Tetramon
- 1110. Only launch tournaments when the shop can handle them
- 12The most profitable routine takes just a few minutes
- 13FAQ on TCG Card Shop Simulator 1.0
TCG Card Shop Simulator has finally exited its early access. The big highlight of this version 1.0 is Tetramon Duel Master : the cards you used to collect for their price now serve to build a real deck and face other players. Tournaments therefore take on a different dimension. Your shop remains the heart of the game, but selling all your good cards without thinking can now handicap you.
The official launch is set for September 15, 2026. The French Steam page shows September 14, a simple shift related to the online launch time. The update also brings new maps and decorations. The official guide published by Xbox details decks of 50 cards, a limit of four copies per name, four elemental zones, and 500 Tamer points at the start.
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No need to turn your shop into a factory from day one. The ten tips below aim for something much more useful: keeping a clean cash flow, automating chores at the right time, and enjoying the 1.0 novelties without sacrificing your business.



