- 1The camp everyone ignores (but shouldn't)
- 2How to unlock and expand the camp
- 3Companion management and production missions
- 4Automating food production
- 5Cooking: your actual healing system
- 6Alchemy: potions and elixirs at the cauldron
- 7Farm and garden: worth it or not?
- 8Merchants and trust contracts
- 9Carts and trade
- 10Bonus tips for the camp
- 11FAQ
You just set up your camp at Howling Hill and figured it's a glorified save point. We've all been there. But Greymane Camp in Crimson Desert is the backbone of your entire playthrough. Automated food production, alchemy for boss fights, companion recruitment, a farm, a garden, merchants to unlock... There's a full game within the game, and it's actually well designed.
The problem? The game explains almost nothing. Missions are poorly sorted, some translations are broken, and you can easily spend 30 hours without realizing you're missing half the content. This guide covers everything: from camp expansion to full automation of your healing supply chain.
Click to enlarge
One detail that changes everything: there are no healing potions in Crimson Desert. Zero. Your only source of in-combat healing is food. And food needs to be prepared. You see where this is going.



