Crimson Desert patch 1.09: 30 new pets, Oongka and Damiane skills, controller remapping

crimson desert patch 1.09 crimson desert pets crimson desert update 2026

The 1.09 patch for Crimson Desert has just been released with around thirty new pets, two new skills for Oongka and Damiane, controller remapping, and quite a few welcome fixes.

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Patch 1.09: what changes concretely

Pearl Abyss deployed patch 1.09.00 on May 29, 2026 on all platforms — Steam PC, Mac, PlayStation, and Xbox. And for once, it's not just a handful of bugfixes.

On the menu: about thirty small animals who join the pets roster, two new skills for Oongka and Damiane, the remapping complete controller (finally), a quickslot for seeds and a package of fixes that had been hanging around for a while. We detail everything.

Remapping controller: it was time

It was the number one request since the release. Keyboard/mouse remapping already existed, but for controller players? Nothing. You took the default layout and you dealt with it.

It's settled. Patch 1.09 adds the complete customization of controller buttons The two existing presets — Classic and Default — remain available as a starting point, but you can now rebind everything to your liking.

To access it: Menu → Others → Inputs . The first line is keyboard/mouse, the second line is controller. Press F (PC), X (Xbox), or Square (PlayStation) to open the editor.

If you play with a paddle controller — like the Elite Series 2 or the DualSense Edge — you can finally map dodges and Blinding Flash to the rear paddles. It really changes the comfort in combat, especially against bosses that require quick reactions.

30 new pets

Pearl Abyss announces "about 30 species of small animals" that can now be registered as pets. Important clarification: these are animals that already existed in the world of Pywel, but that you could not tame before. It's not 30 new creatures — it's 30 creatures finally adoptable.

As a reminder, farts in Crimson Desert are not just cosmetic. They automatically pick up the loot on the corpses you leave behind. Whether your fart is Special (golden background) or normal, the function is the same. The only difference is that Specials are unique and require quests or specific conditions — like the Iron Eagle, the Baby Wyvern, or the Phoenix.

The patch also adds new animations to pick up and place certain objects. A detail, but it makes interactions a little less rigid than before.

New skills: Oongka and Damiane hit harder

The two playable companions each recover a new skill. And not just any type of skill — both work exactly like the Kliff's Blinding Flash Finisher The input is the same: heavy attack during Blinding Flash.

Damiane — Reckoning

A burst of spears of light that rain down from the sky. The skill costs 20 Spirit points , advances in a straight line and locks onto an enemy if there is one in the axis. The spears strike in bursts, so it's good for finishing off an already weakened enemy or punishing a boss during a pause.

Oongka — Devastation

Completely different. It's a ground slam solid that sends a flaming shockwave through the ground. Enemies hit are knocked up. Given Oongka's tanky style, it's a perfect crowd control tool — you plant the slam in the middle of a group and follow up while they're in the air.

Note: the nerve of Quaking Fury d'Oongka also goes through this patch. Pearl Abyss adjusted the stagger meter increase on this skill. Less free stagger, so Devastation comes as a welcome compensation.

Seeds in quickslot: farming finally playable

If you have already expanded your field in Pailune, you know the pain. Planting seeds meant: opening the inventory, selecting the seed, closing the inventory, planting, reopening the inventory, selecting the next seed... Multiplied by 20 holes. No thanks.

Patch 1.09 fixes this. You can now assign seeds to the Food quickslot and use them directly. Specifically:

  1. Have seeds in your inventory
  2. Open the quickslot wheel (Food / Elemental Abilities)
  3. Select the seed — it appears in the Food slot
  4. Approach a hole, press the quickslot button, and plant

A known bug: when you put real food back in the quickslot after seeds, your character can visually keep the seed in hand. Use the quickslot normally or fast travel — it corrects the visual glitch.

Dyes: a real foundation to see colors

Small change but welcome: when you use a dye NPC, the game now places you in a dedicated neutral environment to judge colors correctly. Before, ambient lighting could completely distort the rendering — you thought you were choosing dark red and you ended up with burgundy-brown in broad daylight. It's fixed for all the dye NPCs in the game.

Category Correction Impact
Content Legendary fish can no longer be gifted. Prevents rare fish from being lost by mistake.
Content Correction of Basin Management mode inaccessible No more blockage in the fishing system
Content The bears finally eat the fish on the ground. Visual bug fixed
Controls Fake death usable with full inventory No tool blocking
Controls Not usable in safe zone. Farming without zone restrictions
Controls Mining drill suitable for climbing Mining on wall unlocked
Combat Evasive Kick (Kliff) consumes Spirit properly. Balancing
Combat Blinding Flash Finisher requires enough Spirit. End of cost-free exploit
Combat Quaking Fury (Oongka) reduced stagger Balancing shaft
User Interface Dispatch: companions with the right skill on top QoL camp
User Interface 'Repeated Mission' indicator visible Mission clarity
Graphics Distant ray-traced shadows corrected (PC) Enhanced visual rendering
Graphics Ray-tracing moon/sun corrected (Mac) Mac parity
Other Crash craft 'Tree branch' fixed Stability
Other Elementary effects stack Damiane corrected No more FPS drops
Swipe to view more

The fixes that really matter

Beyond the chart, a few corrections deserve our attention.

Damiane's elemental effects stack bug — it was a real performance issue. When you hit sanctuary hearts with looped element-infused attacks, the visual effects stacked up without ever purging. Result: violent FPS drops, sometimes leading to freezing. It's fixed.

The Kliff's Blinding Flash Finisher could be used without having enough Spirit. An exploit that quite a few players used — consciously or not. It's over. And in the same vein, the Evasive Kick did not consume any Spirit at all when Kliff was disarmed. Two balancing corrections that change the resource management in combat a bit.

On the camp side, the Dispatch UI finally places companions with the required skill at the top of the list. Before, you scrolled through all your guys to find the one with the right skill. A detail, but when you manage 15+ companions and do 6 missions per day, it adds up quickly.

And then? The DLC tease on Steam

A detail that has nothing to do with patch 1.09 but is being talked about: a dlcappid appeared in the Steam backend from Crimson Desert recently. Nothing official from Pearl Abyss, but the studio confirmed to investors that it was exploring expansions. Combined with rumors of a DLC centered on a pirate archipelago with naval combat — the same ones we covered in our dedicated article — it's starting to take shape.

The pace of updates since launch is impressive in any case. Patch 1.09 arrives three months after release, and Pearl Abyss has not missed a single week of fixes since day 1. If the DLC is real, we should have information by summer — potentially at the Summer Game Fest on June 5.

Our opinion on patch 1.09

No revolution, but a solid patch that ticks the right boxes. The controller remapping should have been there at launch — better late than never. The 30 pets are free content that costs nothing in terms of game design and pleases collectors. And the two new skills finally give Oongka and Damiane a finisher worthy of the name instead of recycling Kliff's.

The real hero of the patch is the seed quickslot. Plant 20 seeds without opening the inventory 20 times. It should be basic. But considering the state of farming before, it's almost a game changer for players who invest in their Pailune farm.

FAQ

Is patch 1.09 available on all platforms?

Yes, it is deployed on Steam (PC and Mac), PlayStation, Xbox, and Epic Games Store. Only the Mac App Store is slightly delayed.

What are the new features of patch 1.09?

Pearl Abyss does not provide the complete list, but there are about 30 species of small animals already present in the world and now adoptable. All pets have the same function: automatically pick up loot.

How to use the new skills of Oongka and Damiane?

The input is identical to Kliff's Blinding Flash Finisher: heavy attack during Blinding Flash. Damiane launches Reckoning (rain of light spears, 20 Spirit) and Oongka triggers Devastation (ground slam + fiery shockwave with knock-up).

Is the controller remapping complete?

Yes, you can rebind all controller keys freely. The Classic and Default presets remain available as a base. Access via Menu → Other → Inputs.

Is a DLC for Crimson Desert confirmed?

Not officially. A DLC identifier has been spotted in the Steam backend, and Pearl Abyss told investors that they were exploring extensions. But no content, date, or price has been announced.